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  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭
    edited June 10, 2026 6:18PM

    Billy Papke, one of the most vicious fighters in boxing history. He was an aggressive swarmer and pressure fighter, famous for his relentless forward movement, punishing inside fighting, and incredible left hook. Nicknamed "The Illinois Thunderbolt", he specialized in wearing opponents down with high-volume, bruising body shots and heavy blows. On September 7th, 1908, he utilized every ounce of that style when he violently took the world middleweight title away from Stanley Ketchel in one of the most brutal beatings ever witnessed in a boxing ring. This is the 1910 T225 - Khedivial / Surbrug Prize Fight Series - Billy Papke.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    1911 T9 - Turkey Red Cabinets - William (Billy) Papke.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    Police Gazette - Gallery of Champions - Billy Papke.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭
    edited June 10, 2026 7:19PM

    Battletoads for the Nintendo Entertainment System (NES) was first released in North America on June 1, 1991. It was later released in Japan on December 20, 1991, and in Europe on February 18, 1993. Many gamers consider it to be one of the most difficult video games to beat in the history of gaming, and certainly the most difficult for the NES console, the game is just absolutely brutal. It's difficult because developers intentionally designed it to prevent players from beating it over a weekend rental, boosting retail sales. It features extreme trial-and-error, sudden genre shifts, unforgiving reflex checks, and punishing mechanics. You see, 1990s video game rentals were booming. Developers at Rare drastically spiked the difficulty—adding longer levels and instant-death obstacles—so players couldn't finish the game before their 3-to-5 day rental expired, forcing them to buy the game. Just as you get comfortable with a side-scrolling beat-'em-up, the game throws an entirely different genre at you. You are forced to switch from combat to high-speed obstacle courses (like the iconic Turbo Tunnel) or precise puzzle-platforming. The game demands pure memorization. Many hazards—like flying spikes, electrical barriers, or unpredictable rat races—move faster than human reaction times. You simply have to die multiple times to learn exactly when and where to jump or turn. The hit detection can be incredibly strict. Later stages like Clinger Winger (requiring you to outrun a buzzsaw on winding walls) or Volkmire's Inferno require absolute, flawless perfection. Playing with a friend actually makes the game harder. Friendly fire is constantly active, meaning you can easily hit or stun your teammate, and many screens have bugs that break the game entirely in two-player mode. It's fascinating though, and video games would honestly suck if they didn't have a good challenge to them. By the way, NES games are highly collectible, especially if they are the first release, still factory sealed, and in good condition. They actually have grading companies that grade them and slab them. This graded mint condition of Battletoads was at auction a while back and the asking price was $61,200.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    I love this advertisement for Battletoads, and if you'll notice, it gives a nod to another NES classic that was notoriously difficult to beat, Teenage Mutant Ninja Turtles.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    Teenage Mutant Ninja Turtles, NES, 1987. This game was absolutely brutal as well. It's so difficult because of clunky controls in punishing environments, a ticking clock that forces risky play, and poorly balanced character stats. Add in aggressive enemies with overlapping respawn points and you have a recipe for frustration. The Infamous Dam Level, the second level, is the biggest roadblock for most players. You have to defuse 8 bombs underwater within a strict time limit while dodging electrified seaweed, the level suffers from flawed water physics and sub-pixel programming that pushes your turtle around randomly, making precision swimming practically impossible. You can swap between your four turtles, but their stats are severely unbalanced. Donatello deals the most damage and has the longest reach, making him essential for survival. If Donatello dies early, the rest of the game becomes a punishing uphill battle because the other turtles hit like wet noodles. If one of your turtles runs out of health, they are permanently captured or killed. While you can rescue them later in the game, losing a turtle means you lose your maximum health pool and your best weapons. The later stages—like the Technodrome—throw constantly respawning enemies at you in very tight, narrow corridors. You take massive damage just for trying to navigate, and any mistake kicks you all the way back to the start of the section, burning precious health and time. This game was the stuff of nightmares as a kid.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭
    edited June 11, 2026 5:02AM

    Another brutally difficult NES game to beat is Bayou Billy. The game is difficult because it's three completely different games rolled into one: a brawler, a rail-shooter, and a driving game. Each segment suffers from specific design flaws and requires completely different skills, all while giving you limited credits. On the beat 'em up stages, enemies take a massive amount of hits to defeat compared to other beat 'em ups. If you fight normally, you will lose, you must rely heavily on repeating jump-kicks to defeat basic enemies without taking damage, and finding and keeping the whip is mandatory to survive later stages and bosses. The driving stages are absolute murder due to instant-death crash mechanics, relentless enemy fire, and narrow roads with blind turns, they leave you zero margin for error. Unlike the original Japanese release (where the car had a life bar), the North American version kills your vehicle instantly if you merely scrape into another jeep or crash into an obstacle. You aren't just driving; you have to dodge and shoot at enemy jeeps, helicopters, and planes simultaneously. It is incredibly easy to get blindsided by projectiles while focusing on the road. The roads are tight and unforgiving, requiring pixel-perfect steering around curves while dealing with the chaotic on-screen action. The rail-shooter stages require pinpoint accuracy. Missing projectiles drain your health quickly, and relying on the D-pad instead of the NES Zapper light gun takes a lot of practice and memorization.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    Check out this retro commercial for Bayou Billy.

    https://youtu.be/nsOfHH4NAss?is=m29aEAm6bijDq_gd

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    Silver Surfer on the NES is infamous for its brutal difficulty due to instant-death collisions, punishing power-up resets, and relentless enemy barrages. It perfectly embodies the "Nintendo Hard" era by demanding frame-perfect reflexes and complete route memorization to survive. The legendary difficulty of the game boils down to a few major factors: Everything Causes Instant Death: Unlike most shooters where you have a health bar or can take a few hits, touching any wall, obstacle, or environmental hazard instantly kills you. Because the hitbox of your character and the surfboard is very large, the margin for error in tight corridors is essentially zero. No Checkpoint Power-Ups: If you die during a level or boss fight, you respawn without any of your weapon upgrades or options. Because the later stages are designed assuming you have a fully upgraded arsenal, starting over with basic shots makes surviving near-impossible. Overwhelming Enemy Crowds: Enemies aggressively swarm the screen from all angles, and you are forced to rapidly mash the fire button just to keep up a steady stream of projectiles. This often requires a turbo controller to save your thumb from cramping. Level Memorization is Mandatory: The game does not allow you to just react to what is on screen. You must memorize the exact timing and placement of enemies and obstacles to get through. I love difficult video games, this stuff is fascinating to me.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭
    edited June 11, 2026 12:43PM

    Willie Ritchie, world lightweight champion from 1912 to 1914. I had a chance to watch some Willie Ritchie footage on YouTube a while back and this guy would raise hell in any era you drop him in, he's quick, his technical skills were amazing, and he's durable. Holds wins over Benny Leonard, Freddie Welsh, and Ad Wolgast. Great fighter. This is the 1915 Cope Bros and Co. - Willie Ritchie.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭

    1920s Romeo Y Julieta - Willie Ritchie.

  • Saint EzzardSaint Ezzard Posts: 7,105 ✭✭✭
    edited June 11, 2026 1:10PM

    Willie Ritchie fighting nitrate. Wicked isn't it? In the original, intact 1920s film, Ritchie was training and sparring with a punching bag. However, in the surviving nitrate footage used in Bill Morrison's experimental film Decasia (2002), the chemical decay of the film stock consumed the bag entirely, leaving Ritchie visually appearing to fight an amorphous blob, column, or roiling cloud of nitrate.

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