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  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭
    edited June 10, 2026 6:18PM

    Billy Papke, one of the most vicious fighters in boxing history. He was an aggressive swarmer and pressure fighter, famous for his relentless forward movement, punishing inside fighting, and incredible left hook. Nicknamed "The Illinois Thunderbolt", he specialized in wearing opponents down with high-volume, bruising body shots and heavy blows. On September 7th, 1908, he utilized every ounce of that style when he violently took the world middleweight title away from Stanley Ketchel in one of the most brutal beatings ever witnessed in a boxing ring. This is the 1910 T225 - Khedivial / Surbrug Prize Fight Series - Billy Papke.

  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭

    1911 T9 - Turkey Red Cabinets - William (Billy) Papke.

  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭

    Police Gazette - Gallery of Champions - Billy Papke.

  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭
    edited June 10, 2026 7:19PM

    Battletoads for the Nintendo Entertainment System (NES) was first released in North America on June 1, 1991. It was later released in Japan on December 20, 1991, and in Europe on February 18, 1993. Many gamers consider it to be one of the most difficult video games to beat in the history of gaming, and certainly the most difficult for the NES console, the game is just absolutely brutal. It's difficult because developers intentionally designed it to prevent players from beating it over a weekend rental, boosting retail sales. It features extreme trial-and-error, sudden genre shifts, unforgiving reflex checks, and punishing mechanics. You see, 1990s video game rentals were booming. Developers at Rare drastically spiked the difficulty—adding longer levels and instant-death obstacles—so players couldn't finish the game before their 3-to-5 day rental expired, forcing them to buy the game. Just as you get comfortable with a side-scrolling beat-'em-up, the game throws an entirely different genre at you. You are forced to switch from combat to high-speed obstacle courses (like the iconic Turbo Tunnel) or precise puzzle-platforming. The game demands pure memorization. Many hazards—like flying spikes, electrical barriers, or unpredictable rat races—move faster than human reaction times. You simply have to die multiple times to learn exactly when and where to jump or turn. The hit detection can be incredibly strict. Later stages like Clinger Winger (requiring you to outrun a buzzsaw on winding walls) or Volkmire's Inferno require absolute, flawless perfection. Playing with a friend actually makes the game harder. Friendly fire is constantly active, meaning you can easily hit or stun your teammate, and many screens have bugs that break the game entirely in two-player mode. It's fascinating though, and video games would honestly suck if they didn't have a good challenge to them. By the way, NES games are highly collectible, especially if they are the first release, still factory sealed, and in good condition. They actually have grading companies that grade them and slab them. This graded mint condition of Battletoads was at auction a while back and the asking price was $61,200.

  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭

    I love this advertisement for Battletoads, and if you'll notice, it gives a nod to another NES classic that was notoriously difficult to beat, Teenage Mutant Ninja Turtles.

  • Saint EzzardSaint Ezzard Posts: 7,099 ✭✭✭

    Teenage Mutant Ninja Turtles, NES, 1987. This game was absolutely brutal as well. It's so difficult because of clunky controls in punishing environments, a ticking clock that forces risky play, and poorly balanced character stats. Add in aggressive enemies with overlapping respawn points and you have a recipe for frustration. The Infamous Dam Level, the second level, is the biggest roadblock for most players. You have to defuse 8 bombs underwater within a strict time limit while dodging electrified seaweed, the level suffers from flawed water physics and sub-pixel programming that pushes your turtle around randomly, making precision swimming practically impossible. You can swap between your four turtles, but their stats are severely unbalanced. Donatello deals the most damage and has the longest reach, making him essential for survival. If Donatello dies early, the rest of the game becomes a punishing uphill battle because the other turtles hit like wet noodles. If one of your turtles runs out of health, they are permanently captured or killed. While you can rescue them later in the game, losing a turtle means you lose your maximum health pool and your best weapons. The later stages—like the Technodrome—throw constantly respawning enemies at you in very tight, narrow corridors. You take massive damage just for trying to navigate, and any mistake kicks you all the way back to the start of the section, burning precious health and time. This game was the stuff of nightmares as a kid.

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