Great boxing photos
Comments
-
@Steven59 said:
Here's another pretty good one I thought ended up being pretty funny.........That was hilarious! ๐๐๐
0 -
Back to Super Mario Bros. The last level I want to mention in Super Mario World is Bowser's Castle in World 7, the location of the showdown with the final boss of the game, Bowser himself. It's a really cool looking castle, it has a Bowser sign hanging over the entrance in neon lights. You can also see the lights of the castle on inside, really cool design. There are eight doors inside the castle, separated into two sections, the first section features doors 1-4, and the second section features doors 5-8. You must go through a combination of two doors to get to Bowser, it doesn't matter what combination you choose. Each door is a mini-level that varies in difficulty. Once you get through the doors, it's onto the final boss.

0 -
It's been a long journey and you finally come face-to-face with the legendary Bowser, the final boss. He's intimidating. And big. The fight takes place on top of his castle and thunder and lightning are cracking in the background, lighting up the sky. I'm going to leave it at that, I don't want to ruin the experience for any future gamers.


0 -
I have to say, Super Mario World is a masterpiece of a game. I really enjoyed the adventure.
0 -
Up next I want to give a shout-out to Super Mario Land released on July 31, 1989 for the Game Boy.


0 -
In Super Mario Land (1989), an evil space alien named Tatanga arrives in the peaceful world of Sarasaland, hypnotizes its inhabitants, and kidnaps Princess Daisy. Mario must travel through four distinct geographic regions to defeat Tatanga, save the princess, and restore peace. The four regions are as follows:
Sarasaland Birabuto: An ancient Egyptian-themed desert world with sphinxes and pyramids.

Muda: A marine-themed coastal world where Mario pilots a submarine in a side-scrolling shooter level.

Easton: An Easter Island-inspired mountainous region filled with moving statues and hostile structures.

Chao: A traditional Asian-styled metropolitan and sky world where Mario flies an airplane to fight the final boss.
0 -
Super Mario Land is difficult because you have to restart the entire game if you lose all of your lives. As a kid back in the early 90s, I'll never forget how much trouble it was just getting to the final boss of the game and what a pain he was to beat. He's difficult because you have to fight two bosses at the end, Biokinton and Tatanga. Biokinton is a cloud-like creature that attacks by throwing chickens while Mario pilots the Sky Pop airplane. And Tatanga is a mysterious space alien in a flying saucer who serves as the true final boss of the game, fought immediately after Biokinton in a "shoot 'em up," style aerial battle.

0 -
Man, I really love the Easton region in Super Mario Land, it's so cool to see those statues in a 1989 Game Boy game. Of course the Easton region is based on the real-life Easter Island and the gargantuan statues on the Island, known as Moai. The Moai statues are massive megaliths, and these are what this island is famous for. The moais were built in approximately 1400 - 1650 A.D. by the natives of the island also known as Rapa Nui. Many know them as the Easter Island heads. This is a misconception, the truth is that all of these "heads" have full bodies. There are around 1000 statues, up to 86 tons in weight and 32 feet tall in height, though average is around half of that. 95% of the Moais were carved from the volcano Rano Raraku.


0 -
Of course when you think about the Moai statues of Easter Island, you can't help but think about Stonehenge. Stonehenge enters the historical record in 1129 via archdeacon Henry of Huntington. Awed by its scale, confounded by its oddity, Huntington writes, โno one can find out by what mechanism such masses of stone were elevated, nor for what reason they have been erected in that place.โ
0 -
Stonehenge is an absolute marvel of engineering and I get goosebumps every time I read Huntington's quote. It's mind-blowing to think that people built it thousands of years before the invention of the wheel or metal tools. The builders of Stonehenge hauled the stones across three distinct distances depending on the stone type: the large sarsen stones traveled about 15 to 25 miles, the bluestones came about 140 miles from Wales, and the central Altar Stone was brought an incredible 450+ miles from Scotland. The Bluestones weigh about 2 to 4 tons each, the Sarsen stones weigh up to 30 tons each, and the Altar stone weighs about 6 tons. The main stone-raising phase of Stonehenge began around 2500 BC and the broader period of stone setup and rearrangement continued across several sub-phases for roughly 500 to 1,000 years, with the iconic sarsen circle and trilithons erected largely between 2600 and 2400 BC. The stone phases took hundreds of years because of massive distance, primitive tools, and changing cultural goals across generations. You also have to take into account that workers spent months pounding the hard stones with heavy round hammerstones to make them smooth and flat enough to erect and fit into place. You're talking about a serious, serious project here.
0 -
You also have to take into account that such a massive construction project required a massive cooperative physical effort, and that hauling and raising those stone blocks without mechanical engines created constant risks of strains, sprains, and crushing accidents. This is what Stonehenge is believed to have looked like in its prime.
0 -
Back to the Game Boy for a second, man I had so much fun on this thing back in the early 90s, Tetris, Super Mario Land, Tecmo Bowl. It's a classic 8-bit handheld game console made by Nintendo, it debuted in North America on July 31, 1989 with a price tag of $89.99. It featured a green-and-gray monochrome LCD screen with 160x144 pixel resolution and no backlighting and ran on four AA batteries that provided roughly 15 hours of gameplay.


0 -
Like video games, the Game Boy can go for big money if they're still sealed in their original factory wrapping. Grading companies slab them and grade them based on condition. This one is on eBay right now with an asking price of $899,999.

0 -
0 -
Check this out, really cool stuff. A man brought a high-grade sealed copy of the original 1985 Super Mario Bros. into Rick Harrison's famous pawn shop in Las Vegas.
0 -
I'll finish up my Super Mario Bros. tribute with Super Mario Bros.: The Lost Levels, I saved the best for last. It's almost as if this game was created by sadists, who's only intention is to torture you. That's how difficult it is.
0 -
Super Mario Bros.: The Lost Levels (originally released in Japan in 1986 as Super Mario Bros. 2) is notoriously difficult because it was custom-built for players who had already mastered the original game, leaning into punishing, counter-intuitive level design rather than fair progression. It's the hardest official Super Mario Bros. game in existence and one of the hardest video games I've personally ever played. Impossibly long jumps that force you to land on tiny platforms, Castle's that are endless mazes, negative warp pipes that send you backwards, wind mechanics that push you around in mid-air and prevent you from landing on platforms, poisonous mushroom power-ups that kill you on contact, the designers of this game try with every fiber of their being to kill you around every turn. And honestly, God bless em' for it because when you do eventually climb this mountain of a game, the adrenaline rush is like nothing I've ever experienced, I'm still riding the high of conquering this game. Just look at some of the sickening jumps in the Lost Levels.



0 -


0 -

0 -
Look at these obstacles in the Lost Levels. They're just sadistic.

0 -
You can play Super Mario Bros.: The Lost Levels using Mario or Luigi, each character has their strengths and weaknesses. Luigi jumps high but slides when he lands, making it difficult to stick landings on tiny platforms without sliding off into a pit. Mario doesn't jump as high as Luigi but has much better traction for landings. I've beaten the game using both Mario and Luigi. In fact, I've beaten the game using small Mario and small Luigi, no power-ups. It's one of the most difficult things I've done in my life, I must've died over a thousand times before I finally accomplished the feat. Again, I like the most difficult challenges available, I'm a bit of a purist, I want the East Face route of Everest without the assistance of bottled oxygen, that's my mindset, and beating The Lost Levels as small Mario and small Luigi is the video game equivalent of that. Here are the screenshots from my moments of glory.

0 -
I should also mention that I used a NES and SNES emulator on my phone during my entire Super Mario Bros. It's much more difficult to beat the games playing them on a phone emulator than on the original consoles using a traditional controller. Playing games on a phone emulator is harder primarily because you can't feel the control pad and buttons, you're touching flat screen the entire time, making it harder to be in total control of your characters movements. If I'm using a traditional controller, I can feel the "A" button and I know Mario will jump when I touch the button. On a phone, I can't feel the "A" button, I have to touch the part of the screen where it's located and hope my finger hits the right area, if my finger misses by a hair then Mario isn't jumping and will fall right into a pit. You're essentially playing blind when it comes to being in total control of your movements.

0 -
A poll on GameFAQS video game forum. The Lost Levels won hands down, it even smoked the 3-D Mario games.
0 -
Super Mario Bros. was created by Japanese video game designer Shigeru Miyamoto at Nintendo. The character first appeared as "Jumpman" in the 1981 arcade game Donkey Kong, and later starred in his own breakout platform game, Super Mario Bros., released in 1985. Super Mario Bros.: The Lost Levels is my favorite of the franchise, it is a masterpiece of video gaming, as a gamer, we love the most difficult challenges available and The Lost Levels scratches that itch. The level designers for Super Mario Bros.: The Lost Levels were Shigeru Miyamoto and Takashi Tezuka, working together at Nintendo R&D4. Miyamoto served as producer and co-designer, while Tezuka directed and heavily shaped the punishing difficulty meant for experts. They also designed the levels in Super Mario Bros. (1985) and Super Mario Bros. 3 (1990). These two guys are geniuses. Shigeru Miyamoto actually
Shigeru Miyamoto

Takashi Tezuka
0 -
Takashi Tezuka, director and designer of Super Mario Bros. 3, while editing sprites for the game on a Fujitsu FM R-50 computer with Nintendoโs own software for developing Famicom games.
0 -
Before entering the video game industry, Shigeru Miyamoto originally dreamed of becoming a professional manga artist and illustrator. He loved drawing and Japanese comics growing up, which led him to study industrial design in college. His father helped connect him with Nintendo's leadership in the late 1970s. He wanted to make something unusual and interactive, eventually channeling his design background and love for storytelling into arcade and video game creation. Gamers can also thank him for the creation Zelda and Donkey Kong.
0 -
Shigeru Miyamoto working on Super Mario Bros. 3 in his Nintendo office.
0 -
Level C-3 in Super Mario Bros.: The Lost Levels, I made this jump, from the first platform, down to the first tiny platform with a Fire Bar spinning around it, onto the second tiny platform with a Fire Bar spinning around it, and up to the fourth platform. This jump absolutely brutalized me, the wind is blowing you all over the place the entire time and those Fire Bars are coming around like a bat out of hell.
0 -
Level 5-1, again with the wind blowing you all over the place, they put this monster guantlet in front of you, three huge jumps over bottomless pits, and they have to be done in sequence. You can see the effects of the wind blowing Mario in the first photo. The wind gusts appear in nine separate levels and it's a nightmare trying to move and jump, you're constantly fighting it.



0 -
Level 8-3 features a terrifying spring jump that requires a full sprint, timing a bounce off moving Koopa Paratroopas over a massive pit, and carrying precise horizontal momentum to safety.



0 -
Level 8-4, the opening staircase. Immediately forces a sketchy, tight jump backward to the left off a tiny staircase. Sigh. I can't call how many times I fell into the lava trying to make this jump.



0 -
Music break. Smooth it out.
0 -
Level B-3 is just littered with ridiculously brutal jumps, one after another.







0 -
Levels 7-3 and C-3 are famously difficult...and insane. You have to ride the wind throughout the entire level over a bottomless pit. A super-springboard shoots Mario way up into the air and off the screen and you come back down every six seconds, you can't see where you are in the sky and you don't know where the hell you're going to drop from. Making matters worse, you're fighting the wind when you fall from the sky and you have to land on these microscopic platforms and jump on the springs again to continue surfing the wind. These levels are two of the most difficult in the entire Mario franchise and killed me so many times that I lost count. In the third and fourth photos, Mario is in the sky, waiting to drop. You don't know where you're dropping from, the wind is blowing, and you have to land on the small platform, the difficulty and insanity is maddening.



0 -
Level B-4 has one of the most difficult jumps I've ever made, this one took me out many times. You have to jump from the top platform to the platform underneath, with a Fire Bar spinning around. Insanely difficult, that pool of lava was my daddy for a while.



0 -
I made this jump as well, level 6-4, from the first platform with the Fire Bar to the second platform with the Fire Bar. You don't have to do this jump because there's a little platform in the lava that will carry you across but I like challenges like this. Very, very difficult to jump because it's a long distance and the Fire Bars are spinning around. It's also difficult to stick the landing and not slide off into the lava, especially with Luigi.

0 -
The jump in level 4-1. This jump is infamous for giving players absolute hell.

0 -
One of the coolest trading cards I've ever seen, the 2011 Topps - UFC Moment of Truth - Georges St-Pierre. GSP wearing a Karate-gi was one of the baddest mofo entrances in combat sports history.


0 -
0 -
Level D-1 in the Lost Levels is absolutely brutal as well, mainly because of the dreaded Hammer Bros., the Turtle enemies that chuck hammers at you non-stop. They are extremely aggressive and will advance on you if you stand stationary for too long.


0 -
Level D-1 also features a sickening jump over a long pit, where you have to jump and bounce off the back of a Koopa Paratroopa to get the distance to make it to the other side.

0 -
I guess that's about it for Super Mario Bros.: The Lost Levels, brutally hard game, love it.
0 -
I want to give a mention to this masterpiece of a game as well, Super Mario World 2: Yoshi's Island, Super Nintendo Entertainment System (SNES) 1993.
Super Mario World 2: Yoshi's Island is considered a masterpiece because it combined a revolutionary hand-drawn crayon aesthetic, inventive physics-based mechanics like the flutter jump and egg-throwing, and a forgiving countdown health system that completely redefined 16-bit platforming. Here is a look at the design choices that cement its legacy:
Timeless Visuals and Audio
Crayon and Pastel Art Style: Nintendo skipped traditional sharp pixel sprites in favor of hand-drawn textures, colored pencil backgrounds, and watercolor aesthetics that look like a living children's storybook.
Super FX2 Chip Integration: The game utilized advanced hardware enhancement to push polygonal scaling, stretching boss battles, and wild perspective warping effects that standard SNES chips could not handle.
Whimsical Soundtrack: The audio design uses cheerful, evolving world-map themes and playful melodies that capture a deep sense of childhood wonder.
Innovative Gameplay Mechanics
The Flutter Jump: Giving Yoshi the ability to briefly stall in mid-air changed platforming precision, prioritizing buoyant, deliberate aerial movement over linear momentum.
Egg Economy: Eating enemies to convert them into ammunition introduced an interactive aiming and ricochet puzzle element to every stage.
Creative Transformations: Mid-level morph bubbles let Yoshi temporarily turn into vehicles like a helicopter, submarine, or mole tank, keeping gameplay endlessly fresh.
Rewarding Level Design
Baby Mario Countdown Timer: Instead of dying instantly upon contact with an enemy, getting hit forces Baby Mario into a floating bubble with a frantic countdown timer, changing the penalty for mistakes.
Exploration Over Speed: Stages trade linear dash-to-the-finish design for dense, branching layouts packed with hidden flowers, red coins, and secret stars that reward thorough exploration.


0 -
The graphics of Super Mario World 2: Yoshi's Island are really neat, you feel like a kid when you're playing it.
0 -
As far as gameplay is concerned, Super Mario World 2: Yoshi's Island is one of the funnest games I've ever played. It's magical. The designs of the levels, the enemies, and oh yeah, the bosses, the boss fights are insane. This is a really fun level, 5-2, where you can ride skis down huge slopes and jump off of rocks and over gaps.









0 -
Level 5-3 you get to ride ski lifts, very difficult because your constantly having to jump from lift to lift, one miscalculation and your going into the abyss below.









0 -
The Prince Froggy level is Level 3-4 (named Prince Froggy's Fort) in Super Mario World 2: Yoshi's Island. It features the Yellow Yoshi and leads to a unique boss fight where Kamek (a Magikoopa that torments Mario and Yoshi throughout the game) shrinks Yoshi and Mario so they get swallowed by Prince Froggy. The whole fight takes place inside Prince Froggy's stomach as Mario and Yoshi have to dodge drops of stomach acid. What an awesome boss.




0 -
Kamek is a powerful Magikoopa, Bowser's loyal adviser, and Baby Bowser's primary caretaker. In Super Mario World 2: Yoshi's Island, Kamek serves as the main antagonist, trying to intercept the storks and famously attempting to kidnap Baby Mario and Baby Luigi. He appears at the end of every world and flies around on a broom and uses magic to enlarge regular bosses into giant threats. This is Kamek transforming a regular Koopa into Hookbill the Koopa, the giant boss of World 4. The whole build-up to the fight is eerie, a fog slowly moves in and overtakes you then you get to him, he's a creepy boss.









0 -
Eventually you have to fight Kamek on the final level of the game, 6-8, Bowser's Castle. And true to Magikoopa form, he's one of the most difficult and stressful enemies to face. It's a slow auto-scrolling level where he appears and disappears at will, shooting his magic wand spells at you. What makes it even more difficult is that he blends in with the colors of the environment, he's basically camouflaged and it's hard to tell where he is.


0 -
Level 6-7 is genuinely one of the most insane levels I've ever played in a Super Mario game. The level is called "Keep Moving!!!!" and it's literally something you have to see with your own eyes. It's a wild ride.
0
Categories
- All Categories
- 520.1K Coins and Currency - PCGS
- 328.6K U.S. Coin Forum
- 14.8K PCGS Set Registry Forum
- 5.2K Q & A Forum
- 41.4K World & Ancient Coins Forum
- 3K U.S. & World Currency Forum
- 96.4K Buy, Sell, & Trade - U.S. Coins
- 7.3K Buy, Sell & Trade - World & Ancient Coins
- 1.5K Buy, Sell & Trade - Currency
- 61 Random
- 246.2K Trading Cards, Autographs and Memorabilia - PSA
- 90.3K Trading Cards & Memorabilia Forum
- 1.7K Autographs Forum
- 16.4K PSA Set Registry Forum
- 22K Sports Talk
- 115K Buy, Sell & Trade - Cards & Memorabilia
- 663 Buy, Sell & Trade - Autographs
- 2.2K Stamps
- 1.5K Stamps Forum
- 670 Buy, Sell & Trade - Stamps
- 83 Coin Shows
- 83 General Coin Show Information and Discussion
- 11.9K Misc
- 11.9K Testing Forum

https://youtu.be/9KS9kRUCEVA?is=YTfa1ObcpyKk2HVR
https://youtu.be/DoSdfhaMXQU?is=MyOgIO-zadF6zRiH
https://youtu.be/qzRZm4WmCAY?is=CfG4xTKptrp72_wF