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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Last but not least is World 6, Ice Land, one of the most brutally difficult Worlds in Super Mario Bros. 3. This world kicked the crap out of me. The name says it all, everything in Ice Land is covered with ice and frost, the physics of trying to control Mario on ice are a nightmare, you slip and slide on every platform. This is the complete map of Ice Land.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    They waste no time getting down to business in Ice Land, level 6-1 is littered with Ptooie plant enemies walking all over the place. I like trying to beat levels as small Mario, it really puts your skills to the test, and playing as small Mario, this level was rough.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 7, 2026 4:06PM

    Level 6-3 is a brutal to get through as small Mario, the level is filled with big jumps and small ice covered platforms, as soon as you land on a platform you're going to slide because of the ice. The physics of controlling Mario are a nightmare and this level cost me quite a few lives. Check out the last two photos, a jump from a thin icy platform over two Koopa Paratroopas.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    The first Fortress in Ice Land is brutal, you start off having pride a tiny moving platform over a lava pit with fireballs spitting up and trying to hit you.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    The moving platform takes you across a bed of spikes a down a shaft with laser orbs floating around, this highly-skilled player got tagged by the orbs.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    A difficult sequence before you leave the first Fortress in Ice Land, past a column with two laser orbs and then underneath a column with a laser orb floating around it.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    6-4 is another brutal level in Ice Land. This is the first jump of the level and look what the game designers did, they strategically placed a donut platform right above the start of the jump, knowing darn good and well that players would misjudge the jump, hit the platform with the top of their head, and get knocked into the pit. It happened to me a few times, very tricky jump.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 7, 2026 7:12PM

    After you get past that jump, it's onto the madness of level 6-4. The level is filled with these helicopter platforms that will be straight one second, then start spinning around the next. You have to time your landing on them perfectly and get off of them or the platforms will knock you right into the abyss below. What makes it even worse is that you have to jump from the helicopter platforms onto ice covered platforms, one extreme to the next.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Check this out, a real human performer is literally living inside a furnished, air-conditioned billboard 30 feet above Sunset Boulevard and Selma Avenue in Los Angeles. The stunt was organized by Netflix to promote the horror/sci-fi thriller "The Last House." The film follows a family of four mysteriously sealed inside their home as an apocalyptic global event unfolds outside.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Wicked poster for the film.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 6:44AM

    Anyway, getting back to level 6-4 in Super Mario Bros 3., this is the next sequence they put in front of you, a jump over an icy platform onto a moving platform and then more jumps onto moving platforms. This section got me a few times, the physics of the jumps are difficult to time.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Level 6-4 finishes with this nasty little sequence, you have to make your way across icy platforms and through helicopter platforms that are spinning and trying to knock you all over the place. If you aren't careful about getting over them, they will knock you right down into the small pits. The Fire Chomp enemy showing up near the end makes it even more of a headache. The very last part pictured in the third and fourth photos is where I met my doom a few times, they won't let you leave the level until you get through that one last helicopter platform with a small pit below it, I got knocked into that pit multiple times, a sinister little trap.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 10:51AM

    The second Fortress in Ice Land is a nightmare trying to get through, the whole level is basically Thwomp hell. Every platform is saturated in slippery ice, you can't get any friction or traction, you have to continuously bait the Thwomps and try to slide into and under tiny openings in the ice.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Then they start throwing the laser orbs at you, which are difficult to avoid when you're sliding all over the place.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Look at this sequence of obstacles, laser orbs, a Thwomp, and a Boo enemy chasing you. It's why I love Super Mario Bros., they really put you through a meat grinder.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    Yes, Bob Backlund’s 2013 WWE Hall of Fame induction speech at Madison Square Garden was widely considered one of the wildest and most bizarre speeches in the event's history. Staying fully in his unhinged, high-strung wrestling persona, he paced the stage, yelled incoherently, ranted about childhood outhouses, put his nephew in a sudden headlock, and shouted at Sgt. Slaughter about past match injuries.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭

    But don't let the insane WWE HOF induction speech fool you, Bob Backlund was an elite, world-class technical wrestler and one of the most successful anchors in WWE history, holding the WWF Heavyweight Championship for an incredible 2,135 days (the second-longest single reign in company history).

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 4:18PM

    Anyway, getting back to Super Mario Bros. 3, Fortress 3 in Ice Land is one of the hardest levels in the game. Most if not all Super Mario Bros. players will use power-ups to get through difficult levels, rarely do you see players really test themselves and their skills and try to get through difficult levels as small Mario, meaning one hit from an enemy and your done. I went at this level as small Mario and it kicked me up and down the block. I can't count how many lives this level cost me, but I eventually got through it as small Mario and the adrenaline rush was incredible. This level throws some brutal obstacles at you, laser orbs, Thwomps, spike pits, Boo Stretches, and conveyor belts trying to push toward enemies and hazards. It starts off with a jump onto a ball platform with two laser orbs circling it, and then a jump over a spike pit and onto a moving conveyor belt, a jump over a spike pit and onto a ball platform with two laser orbs circling it, and a jump over a spike pit and onto another moving conveyor belt with two Boo enemies guarding it. A nasty sequence and you can see that this highly-skilled player started out as big Mario, got tagged, and then killed trying to make it through this section. The player started over using a Fireball Suit and Invincible Star power-ups to get through it, that's how tough this level is.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 6:04PM

    Boo Stretches, the white platforms with Boo enemies that move back and forth in them, are everywhere in Fortress 3, if you have a Hammer Suit you can take them out, but if you are small Mario they're a nightmare.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 6:24PM

    This section of Fortress 3 is very difficult to get through, a jump over a ball platform with a laser orb circling around it, onto a conveyor belt with a Thwomp waiting on you. This is a ridiculously tough challenge because the conveyor belt is pushing you away from the Thwomp, and the laser orb is continuously circling around. You have to push against the conveyor belt, bait the Thwomp into dropping, wait on it to raise back up while dodging the laser orb. It's difficult as heck to get through this section without being hit or outright killed.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 6:48PM

    This is the final section in Fortress 3 of Ice Land before you reach the door, you have to get past two Boo Stretches, both with a laser orb circling around them, followed by a long jump over a spike pit. This is just a nasty little monstrosity of an obstacle that put the brakes on me multiple times.

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    Saint EzzardSaint Ezzard Posts: 8,063 ✭✭✭
    edited August 8, 2026 7:23PM

    The boss of World 6, Ice Land, is Lemmy Koopa, he is widely considered the hardest boss in Super Mario Bros. 3. He is difficult because he introduces a unique projectile mechanic that permanently clutters the tiny arena. Unlike other Koopalings who shoot predictable magic blasts that fly off the screen, Lemmy balances on a magical circus ball and throws bouncy green balls that never disappear during the fight. Every rubber ball Lemmy spawns with his wand stays on the screen, bouncing erratically off the walls and floor. As the fight drags on, the room fills with up to three bouncing balls. This severely limits your safe landing zones, making it almost impossible to dodge both Lemmy and his projectiles. At the start of the battle, Lemmy balances in place on the right side, giving you a clean window to stomp him. Once you hit him, he retreats into his shell. After emerging, he stops standing still and begins running erratically back and forth across the room. This unpredictable AI pathing forces panic jumps into him or his arsenal. You're basically playing a deadly game of 4-on-1 dodgeball against him and his three projectiles. He's just a nightmare of a boss, he killed me many times.

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